AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on Android in Netherlands, Q2 2022
Explore the performance of the top 5 ultracasual games on Android in the Netherlands for Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the ultracasual gaming category on Android in the Netherlands saw diverse performance trends across its top 5 applications. Here's a detailed look at how each app fared in terms of weekly downloads, revenue, and active users.
Fill The Fridge from Rollic Games experienced fluctuating weekly revenue, starting at around $137 in late March and ending the quarter at about $68. Weekly downloads showed a varied trend, beginning with approximately 7.3K in late March and peaking at 7.9K in mid-June. Active users saw significant growth, rising from 18.5K in late March to about 23.5K by the end of June.
Diamond Painting ASMR Coloring by CrazyLabs LTD had modest weekly revenue, peaking at $47 in mid-April and ending the quarter at $12. Downloads fluctuated, starting with 812 in late March and dropping to 303 by the end of June. Active users also declined, from 1.9K in late March to 966 by the quarter's end.
Slime it: Slime Game Simulator from Hapy Games saw a notable increase in weekly revenue, reaching $69 in mid-June. Active users gradually decreased from 238 in late March to 158 by the end of June.
Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES had a stable revenue trend, peaking at $19 in mid-June. Weekly downloads showed a mixed pattern, starting at 1.1K in late March and ending at 968 in late June. Active users experienced a decline from 2.9K in late March to about 2.4K by the end of the quarter.
Draw it from Kwalee Ltd had relatively stable weekly revenue, peaking at $21 in early May and ending at $13 in late June. Downloads saw an upward trend mid-quarter, peaking at 2K in late April before settling at around 1.2K by the end of June. Active users showed a steady increase early in the quarter, peaking at 4.7K in late April, then slightly declining to 3.2K by the end of June.
These insights were derived from Sensor Tower data, providing a comprehensive look at the performance of these top ultracasual games. For more detailed insights, visit Sensor Tower.